                 PINBALL DREAMS from 21ST CENTURY (Docs)!
                       Typed in by ... MaZ!/QUARTEX
 

                                  LOADING
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Disconnect  all  external  hardware except the mouse and a second drive (if
using  one).   Insert  disk  1  into the internal drive and disk 2 into the
external  drive  if  connected.   If not using a second drive insert disk 2
into the internal drive when prompted.
 
 
                                 MAIN MENU
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To load a table use F-keys 1 to 4:
 
F1                     - IGNITION TABLE (easiest)
F2                     - STEEL WHEEL TABLE
F3                     - BEAT-BOX TABLE
F4                     - NIGHTMARE TABLE (hardest)
 
The space-bar toggles the hi-score table.
 
 
                               GAME CONTROLS
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F1 - F8                - No. of players (maximum 8 players)
                                 (F1 = 1 player, F8 = 8 players)
 
 
                                   MOUSE
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Drag downards          - Pull back spring (for shooting ball)
Left mousebutton       - let go of spring (shoot ball)
Arrow-Down             - Pull back spring (release to shoot ball)
P                      - Pause (any keypress restarts)
ESC                    - Quit table (after pausing)
ESC                    - Quit current game (when ball is in chute)
Right SHIFT/ALT/AMIGA  - flip right flipper cycle lit/unit lights clockwise
Left SHIFT/ALT/AMIGA   - flip left flipper cycle lit/unit lights anti-cloc.
SPACE BAR              - Tilt the table
M                      - Toggle Music on/off
 
If  at  the  end  of a game you have made a high-score, simply type in your
name  (3  letters  allowed)  when  prompted.  The delete key can be used to
correct  mistakes.   If you want to save high-scores to disk make sure that
disk  2  is  always  write-enabled.   If you don't want to save high-scores
press the left mousebutton when asked to write enable the disk.
 
 
                            GENERAL INFORMATION
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The  JACKPOT  is  a  score  counter  which is built up by all participating
players  together  during  the  game.   It  is reset each time a JACKPOT is
awarded to a player.
Many  of the lights on the tables have letters written on them which enable
special features as follows:
 
XB                     - Extra Ball
DB                     - Double Bonus
SB                     - Score Bonus
HB                     - Hold Bonus
xxxK                   - Score xxx thousands
 
A  flashing  light is often a hint as to where you can raise your score and
collect the bonuses.
 
 
                                THE TABLES
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                            TABLE 1 "INGNITION"
 
"WARP" ROLL OVERS      - Light all letters to  collect 2, 3, 4, 6 + 8 times
                         bonus multiplier, then 1 MILLION points  each time
                         afterwards.
"LIGHT" TARGETS        - Light  all letters to enable  EXTRA BALL, 5 and 10
                         MILLION points  in turn. The bonus  will then swap
                         between  5 and 10 MILLION  points everytime after-
                         wards. If PLANET WARP is enabled at  the same time
                         you are awarded a bonus PLANET WARP.
TOP-LEFT PASSAGE       - Collect and raise the current RAMP VALUE. The RAMP
                         VALUE will step  down one  step every 20  seconds.
                         Also awards  PLANET WARP, 5 and 10 MILLION  points
                         when enabled.
RIGHT PASSAGE          - Scores  one BOOST  (10,000 points) and  lights the 
                         next SUN letter. Also scores DOUBLE BONUS and HOLD
                         BONUS when enabled.
BALL TRAP              - Collect  and cycle  the current  points value  and 
                         collect EXTRA BALL, JACKPOT  and SCORE  BONUS when
                         enabled.
"RED" TARGETS          - Add an IGNITION letter when all 3 are lit.
"IGNITION" LETTERS     - Collect when all letters lit.
PLANET WARP            - Awards a DOUBLE SCORE BONUS when you reach Pluto.
"SUN" LETTERS          - Enable  HOLD BONUS,  SCORE BONUS and  DOUBLE BONUS 
                         in  turn when all lit. SCORE  and DOUBLE BONUS are
                         repeated every time after this.
 
 
 
                           TABLE 2 "STEEL WHEEL"
 
"ARROW" ROLL-OVERS     - Collecting are  flashing arrows scores 1, 2, 3, 5,
                         10  and 20  MILLION points  in turn.  Lighting all 
                         arrow  scores  2, 3,  4, 5, 6  and  7 times  bonus
                         multiplier in turn  and 1 MILLION points each time
                         afterwards.
"STEAM" DROP TARGETS   - When all lit the ticket price for the left ramp is
                         increased.
RIGHT DROP TARGETS     - When  all lit  these enable  text "green" score in 
                         the RIGHT BALL-TRAP.Also enables HOLD BONUS, SCORE
                         BONUS, DOUBLE BONUS and JACKPOT in turn.
RIGHT BALL-TRAP        - Collect  the lowest  flashing  "green"  score  and 
                         score EXTRA CARRIER when lit.
TOP BALL-TRAP          - Spin the WHEEL if enabled.Awards 1 MILLION points,
                         EXTRA BALL, 2  MILLION points, JACKPOT,  3 MILLION
                         points  or raises the TICKET PRICE  randomly. Also
                         scores  HOLD BONUS, SCORE  BONUS and  DOUBLE BONUS 
                         when lit.
LEFT RAMP              - Collect TICKET VALUE.
CENTER RAMP            - Collect TRAIN VALUE.
LEFT RAMP+CENTER RAMP  - Score 1 MILLION points when  completed alternately
                         within 5 seconds.
TOP PASSAGE            - Enables EXTRA CARRIER and the WHEEL, and collects
                         JACKPOT or EXTRA BALL when enabled.
EXTRA CARRIER          - Raises TRAIN VALUE in four steps.
 
 
                            TABLE 3 "BEAT-BOX"
 
"DOLLAR" TARGETS       - Light all to enable EUROPE TOUR,USA TOUR and WORLD
                         TOUR in turn.
"STAR" ROLL-OVERS      - Score 2, 3, 4, 6, 8 and 10  times bonus multiplier
                         when al lit and scre DOUBLE BONUS each time after-
                         wards.
BALL TRAP              - Collect SCORE BONUS ,  DOUBLE  BONUS, HOLD  BONUS,
                         EXTRA BALL, JACKPOT and MEGAHIT when enabled.
LEFT TUNNEL            - Light  all arrows  to enable  LP/CD/MC and  enable 
                         HOLD BONUS, DOUBLE BONUS and SCORE BONUS in turn.
CENTER TUNNEL          - Enable SINGLE. Lighting all arrows cycles MAXI and
                         VIDEO each time afterwards.
RIGHT TUNNEL           - Light all arrows to enable MOVIE.
RIGHT RAMP             - Collect  SINGLE, VIDEO, MAXI, LP/CD/MC and  MOVIE.
                         Also  raises USA  and EUROPE  CHARTS when enabled.
                         Collecting all items during one play enables EXTRA
                         BALL bonus.
LEFT RAMP              - Collect EUROPE/USA/WORLD TOUR bonuses when enabled
                         Collecting WORLD TOUR enables JACKPOT.
MID TARGET             - Enable EUROPE CHARTS.
RIGHT TARGET           - Enable USA CHARTS.
NUBER ONE              - Reaching number 1 in USA or EUROPE CHARTS awards 5
                         MILLION points.
 
 
 
                            TABLE 4 "NIGHTMARE"

"DIE" ROLL-OVERS       - Light the letters to score 2, 4, 6, 8 and  10 time
                         bonus multiplier in turn. Scoring 6,8 and 10 times
                         bonus multiplier enables DOUBLE BONUS. Scoring 10
                         times bonus multiplier enables EXTRA BALL.
"RIP" TARGETS          - Light al letters to add GRAVEYARD leter and enable
                         MYSTERY SPIN.
LEFT BALL-TRAP         - Collect  MYSTERY SPIN: either 100,000 points, HOLD
                         BONUS, 3 MILLION points, 10 MILLION points, RETURN
                         LANES  LIT (Return-lanes  activates  HURRY-UP  and 
                         EXTRA BALL), EXTRA BALL, CATCH UP (Double ur score
                         or add  the highest score  reached to your own) or
                         JACKPOT.
TOP-RIGHT BALL-TRAP    - Collect  lowest flashing  "red" score  and  DOUBLE 
                         BONUS when enabled.
TOP BALL-TRAP          - Shoot the bal here 3 times to enable BALL LOCK and
                         MULTI-JACKPOT.  Also collects  SCORE BONUS,  EXTRA
                         BALL, JACKPOT and SUPER-JACKPOT when enabled.
BALL-LOCK              - Lock your current ball in  either BALL-TRAP to add
                         JACKPOT  MULTIPLIER then shoot your  new ball into
                         TOP BALL TRAP to collect MULTI-JACKPOT.
JACKPOT & MULTIJACKPOT - Enables SUPER JACKPOT for 7 seconds.
LEFT/RIGHT RAMPS       - Shoot the ball onto a flashing ramp to advance the
                         timer and reach MIDNIGHT. Shooting the ball into 
                         each ramp in turn within 8 seconds awars 1 MILLION
                         points.
MIDNIGHT               - Reaching  MIDNIGHT enables  HURRY-UP and  awards 5
                         MILLION points each time you put a bal onto a ramp
                         (in a 30 second period).
HURRY-UP               - Enabling  HURRY-UP awards the displayed decreasing
                         score.
RIGHT PASSAGE          - Collect the current BONUS value and trigger HURRY-
                         UP  when enabled.  Shooting the ball  all the  way 
                         around the passages within 5 seconds awards 1 MIL.
                         points and raises current bonus value.

end.